To simplify matters, DeathSpank is offered one of three perks - such as a boost to speed, strength or accuracy - each time he levels up, which means you don’t have to fussy around dropping points into a myriad of tech trees. ![]() Quaffing a potion delivers an instant (and significant) boost to your health, but these are rare treats compared to the abundant tasty drumsticks, which restore DeathSpank’s health over a few seconds whilst he chomps away.ĭeath is only a temporary hindrance, returning you to the nearest outpost and allowing you to quickly get back to repeatedly thwacking bevies of nuns, skeletons, greems and spiders - to name but a few - to hasten their grisly demise.Ī well-handled progression system ensures that there’s always something on the screen dropping or cha-chinging to provide a constant barrage of new spells and abilities. Easy access is a boon, as your health bar is quick to deplete when you’re getting mobbed. There’s a standard menu for weapons and another for easy access to your restorative items. The Diablo part works out pretty well, too. Everyone’s calling out for a hero, but most of them won’t cough up their sweet loot prize unless you’ve got an item from somebody else, who generally demands you solve another problem first - just like in a classic adventure game. Take your traditional RPG quest: you get told to go and pick-up a certain amount of something, then you head off to bash in loads of skulls to grab the required amount and then hand it in for some XP and maybe a couple of nice, shiny trinkets.ĭeathSpank has elements of that, but more often than not the game seems to go out of its way to muddy the waters and link all the quest-givers together. The claim of mixing a point-and-click adventure with a point-and-click RPG quickly establishes itself as more than hot air. Then there’s stumpy DeathSpank himself, imbued with a chin of heroic proportions and a walk so daft there’s a good chance John Cleese came up with it. One of your first quests involves you collecting lips from chickens - stoopid chickens, no less - despite our hero’s protestations that chickens do not actually have lips. He exists in a rolling 3D world with 2D art, and the whole thing looks like a gorgeous pop-up fairytale, only with Ron Gilbert’s distinct brand of humour sewn in at every turn. Up to four weapons can be equipped to the face buttons at any one time, and as the game begins, DeathSpank can deliver his heroic justice via a sword, crossbow, boot on the end of a stick or a fire axe. ![]() It’s described as a mix of Monkey Island (it’s written by Ron Gilbert, writer and director the original Monkey Island) and Diablo, with the heroic DeathSpank marching over the seamless world map and giving massive hordes of ne’er-do-wells a ruddy good battering.īatter them you most definitely shall. ![]() He’s also open to any opportunity to go questing across the lands and hero the people who need a jolly good heroing. He’s also a complete buffoon, and trundles around to achieve the ultimate feat of heroism: capturing a priceless artefact called The Artefact. With the XBLA becoming a more lucrative platform for publishers in recent years, we went hands on with EA’s latest titles to find out whether they’re good enough to make the cut.ĭeathSpankDeathSpank is the hero of heroes. ![]() As part of EA’s showcase last week, the publisher laid out booths for two upcoming Xbox Live Arcade titles: comedy-RPG, DeathSpank, and bombastic gore-em-up, Shank - two very different games with eerily similar titles.
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